This tutorial explains how to add a dialog scene between two NPCs. Dialog scenes are where two NPCs talk to each other without input from the player, like when Ysolda and Carlotta talk about Carlotta’s produce. Note that dialog scenes only run whenever the initiating NPC is walking, but not while actively following the player. If you want your follower(s) to initiate scene dialog, you will need to insure that their follower package has the dialog scene checkbox enabled. Written entirely by Jac.
In this tutorial, we'll go over how you can make a destructible object. This could be a door you can break down, a pillar, or any object at all. In-game examples of this are the barricades from the Civil War that you have to break and spider cobwebs you can destroy. They can help add interesting mechanics to your dungeons, and they're not all that hard to make when you get the hang of it.
Thanks to wellpapp on the destruction part. Without him I wouldn't have known to tick disable object and I might have smashed my keyboard out of frustration.
This is a tutorial on how to set up an activator that will run a script when a specific spell hits it. This could be used for anything from puzzles to simple (or not so simple) doors. I'll go over three examples of it's possible usage - a door opened by a spell, a pillar which spawns an enemy when you shout at it, and a door which will close itself if open and open itself if closed if you use a spell OR shout at it. Original concept and script from this thread.
This tutorial assumes you have a basic knowledge of Papyrus, and States.