The version tested is 2.0. The mod is incompatible with any mods that change the appearance of rabbits.
Rabbits of Skyrim is a mod by GrandBulwark (models and textures by KANRAx2) which replaces the models and textures for Skyrim's vanilla rabbits, as well as distributing new rabbit types across Skyrim. The textures and models are far higher quality than vanilla, and the new rabbit types are of various different colors and models. (It does NOT use Automatic Variants.)
The version tested is 2.0. The mod is incompatible with any mods that change the appearance of rabbits.
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Extended UI (ExUI for short) is an interface-enhancing mod by Mrpwn (MrJack on the Bethesda Forums). Currently, it overhauls the skill menu, as well as adding optional (through an MCM) support for the wait and sleep menus, allowing you to change the maximum wait time. It also adds some useful debugging features for modders in the console, though you don't have to use them if you don't want to.
The current version is 1.0.2a. It requires version 1.7.1+ of SKSE and Skyrim 1.9.32.0.8+. If you want to be able to modify the sleep and wait menu's maximum wait time, you'll also need to have version 4.1+ of SkyUI. It is incompatible with any mods that edit statsmenu.swf, sleepwaitmenu.swf, or console.swf. If you have any issues or wonder about incompatibilities with the mod, either submit a detailed bug report in the comments or ask about the incompatibility.
Today we will be reviewing Skysight - Simply Bigger Trees by fadingsignal, a talented retexturer. But Simply Bigger Trees is not a retex - it is a rescaling of the trees in Skyrim, which has been achieved in a very simple manner, by resizing the mesh. This gives Skyrim a more wild feel, and makes the forests absolutely stunning, on top of feeling positively ancient - in the best way possible. Still, there are still some bugs being ironed out, so we'll be talking about those, too.
The version tested is 1.2a. It is incompatible with any mod that replaces or edits any of the vanilla tree meshes. However, the author is trying to create compatibility patches with these mods, so hopefully there will be even greater compatibility soon. The only thing it requires is the latest version of Skyrim. Note: All screenshots are taken with Screenshot Hotkeys and RealLike ENB. People are Strangers is a mod by sagittarius22. It changes the name of NPCs you haven't yet spoken to to "Stranger". It adds a sense of immersion to the game and answers a question that you've probably asked before: How do I know the name of every non-generic NPC in Skyrim? Well, now you don't. While the mod may seem simple, it's got some other great features we're about to discuss.
The version tested is 1.0. As far as I know, it is compatible with every mod out there, though we'll talk more about NPCs from DLCs and how they're affected in a bit. It has no requirements other than the latest version of vanilla Skyrim. Real Roads for Skyrim is a mod by dukefx. It replaces the roads with 3D meshes. It is not a parallax mod, instead choosing to change all the meshes for the roads with ones that aren't nearly as flat and depressing, with no performance impact. This means that the roads actually have more depth, rather than just giving the appearance of depth. Is this better than parallax? We'll see. The version tested is 1.0, though a version 1.01 has been released with one or two improvements, as well as separate file downloads for BSA and loose file versions and a Dragonborn add-on. Real Roads for Skyrim is incompatible with Landscape Texture Pack WIP and Immersive Roads, though generally compatible with most texture mods since it only changes meshes. Check the mod page for more notes on compatibility. The first Skyrim mod review on this blog will be about the hugely popular mod, Immersive Armors. It adds hundreds of new armour pieces, and shields. The version tested is 7.1. One of the very helpful users at the Skyrim Nexus, IsharaMeradin, is the author of several mods for Skyrim. While they're relatively small, most of them (not all) are free-to-use resources. What does that mean? It means that you are allowed to use the resource in your own mod, or parts of it. You have permission to use them, without asking, though you should credit Ishara. The mods I'll be reviewing are Isharas Key Ring, Isharas Road Signs, In-Game Clock Hotkey and Aesthetic Bolt Quiver. If you want to see the permissions for the mods, then click the "Perms" button underneath the file pictures.
I'm testing version 1.0 of Isharas Key Ring, version 1.0 of Isharas Road Signs, version 1.1 of In-Game Clock Hotkey and version 1.1b of Aesthetic Bolt Quiver. Note that the four mods are not just resources - they are fully functional, great mods in and of themselves. Trees in Cities - The Complete Pack is a collection of CoffeeAddictUK's (better known as The Coffee Guy) mod series, Trees in Cities. Trees in Cities - The Complete Pack attempts to add more trees to Skyrim's cities, while giving each city trees unique to their style. Something that always bothered me about mods that added flora to Skyrim's city was the overpowering amount of trees and undergrowth they added. Trees in Cities maintains a great balance between new content (in this case, trees) and the vanilla look, which is something that few mods do. The version tested is 1.0.0. Today we'll be looking at a mod called INIGO. I'm testing version 1.1 of the mod. (I may release an update to this review once version 2.0 comes out, since it's supposed to add a bunch of new content.) INIGO is an advanced follower mod by smartbluecat, though vamyan has helped with the creation of the upcoming version 2.0. If you're looking for an interesting, well-developed and fully voice-acted follower, look no further. You've found him. The mod requires nothing more than the latest version of Skyrim. |
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