This tutorial will teach you how to make a piece of code in a script happen only once - for example, a triggerbox will only be activated once and then it will stop activating. This tutorial is based off a request for a similar tutorial.
This tutorial will teach you how to make a piece of code in a script happen only once - for example, a triggerbox will only be activated once and then it will stop activating. This tutorial is based off a request for a similar tutorial.
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This is a simple article on how to check for mod conflicts. This applies to both mod users and mod creators. Knowing how to check for mod conflicts is a useful skill that will help stabilize your game and eliminate many possible crashes.
I originally intended to have this as part of a larger series on how to publish a mod successfully, but decided to release this part first after recieving a question about it on the Nexus Forums. So what follows is a guide to successfully promoting your mods.
This is an article on the use of OnDying, versus OnDeath. The pros and cons of each. But before you even start reading it, here's a hint: OnDeath has no pros. Note: This is like an educational rant.
We use the terms CK, response, topic, branch, view, info and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Information about responses, topics, branches, views, and infos can be be found by searching their name on creationkit.com.
This is part 3 of a guide on making a basic quest. Part 1 can be found here and part 2 can be found here. We use the terms CK, response, topic, branch, view, info and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Information about responses, topics, branches, views, and infos can be be found by searching their name on creationkit.com.
This is part 2 of a guide on making a basic quest. Part 1 can be found here. Part 3 can be found here. This is a basic tutorial on quest creation for Skyrim. It covers the following: Creating new dialogue, using Papyrus fragments in dialogue, adding items to a player's inventory through scripts, disabling/enabling an actor, and creating a basic quest. If you're looking for a tutorial in one of those subjects, then read on. The CK is necessary, and a good text editing program such as Notepad++ orSublimeText is recommended (I prefer Notepad++). They are both free programs.
Please note that this tutorial is incredibly long, so it has been split into three parts for better readability. This is part 1. Part 2 can be found here. Part 3 can be found here. I recommend that you create your quest as you read this, rather than reading it and then creating your quest. We use the terms CK, response, topic, branch, view, info and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Information about responses, topics, branches, views, and infos can be be found by searching their name on creationkit.com. This is an article on how to name your records in Skyrim. This includes NPCs, items, Papyrus Fragments and more. It also talks about some other organizational tools you can use in the Creation Kit.
In this article, we use the terms CK, record and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Records are the individual things that you can create - items, NPC's, etc. |