Today, we'll be looking at two tools that can be used for branching dialogue and story creation (Twine and inklewriter). Writing out branching dialogue, which is used in Skyrim, can be quite difficult when using conventional tools like Word or Google Docs. At best, you have a nice, neat system with numbering. But even then, there can be significant issues. Numbering gets screwed up, the text is shoved into the corner as the numbered list grows longer, you have difficulty navigating. Both Twine and inklewriter are great tools for branching creation, and are a LOT easier than traditional text editors.
This tutorial will go over how you can make a triggerbox turn into an activator like a lever. It will be invisible, and allows you to, say - place an invisible trigger over the well static in Whiterun square. Then, you could make the well "activatable" without making the well itself an activator.
This tutorial is quite simple, and will cover how you can fill properties. Properties are variables that can be filled with values externally - so, you could make a property reference Nazeem. Variables can't do this without some function or property that contains the value already. Properties are useless, however, without being filled. Without being filled, they don't mean anything. So, this tutorial will tell you how to make them mean something.
This tutorial assumes you've already got a script with properties set up.