I recently came across a feature in the Creation Kit called "Find Text". It allowed you to search all of the objects, quest stages, dialogue, objectives and more in the Creation Kit to search for certain phrases or pieces of text. It's incredibly useful to me, as I'm often searching for a phrase - be it to implement voice, or bugfix the sentence I saw in the game - that I don't know the location of. It's quite easy to use - I detail its features in the following article.
The base of the feature is quite simple. You can locate it under Edit>Find Text. There doesn't appear to be a hotkey for it that I can see.
It will open up a window, which allows you to choose what text to search for - as well as whether you want the search to be case-sensitive or not. (If it isn't, searching for "Find" would give the same results as searching for "fINd". Otherwise, it will only show phrases with "Find" in it, rather than, for example, "find".) Once you've chosen a phrase or word, just press Find Text. There are multiple tabs for the different types of things the feature can search - go between them to see what it found.
Find Text searches the editorID as well as content. For example, it will search the content of a Quest Stage (only the journal entry(ies)), the content of a Book (shown under Objects), the content of an objective, etc.
If you want to open a record, just double click it and it should bring you to the record's window. You cannot open a topic from the Topics side of the Infos tab, just the direct info. The content of a Journal Entry is not shown from the Quest Stage tab, just the stage # and the quest ID.
Unfortunately, the Scripts tab did not appear to work. It might work with Perforce integration of Version Control, but that is complete speculation.
Here are a few more examples of it in use.
If you want to open a record, just double click it and it should bring you to the record's window. You cannot open a topic from the Topics side of the Infos tab, just the direct info. The content of a Journal Entry is not shown from the Quest Stage tab, just the stage # and the quest ID.
Unfortunately, the Scripts tab did not appear to work. It might work with Perforce integration of Version Control, but that is complete speculation.
Here are a few more examples of it in use.