You may not have noticed this, but for the past 15 minutes or so the site was kind of a mess. I was trying to reformat the front page to look a bit nicer, but somehow it screwed up the font size on a lot of the pages, and wouldn't work when I was trying to fix up the front page. So, in an attempt to fix it, I rushed to change the front page back to something similar to what it used to be, and fix all the other issues so the site wouldn't look like a trainwreck for too long. It's mostly better now, though the front page looks worse than it did before. I'll fix that. As soon as I start playing Skyrim again, which will be...
Later today, hopefully. I'm going to start the Skyrim Journal, with a few entries detailing how I installed my mods and such. I need to finish my last update for Simple Taxes, but then I'll be ready to play Skyrim.
I just wish the Nexus Mod Manager had profiles. I don't want to use Mod
Just an announcement of sorts. I've released a mod called Simple Taxes, and if you're interested in it you should check it out. I'd love an endorsement, since I'm trying to get to the hot files. If you've got any input on further development, drop a comment here or on the mod page. I'm always looking to improve.
So I'm thinking about inviting some other modders to write a few modding articles and tutorials here and there, since I do not have expertise on every subject. So if you're interested in writing a tutorial or article, email me at email@example.com so we can discuss it.
Essentially, you would email me what the subject would be about, I'd tell you if that subject has already been covered or is OK, and then you'd email me either an attachment with the post, or have the post directly in the email. I would give some suggestions if necessary, and then format it correctly and fix any grammatical or spelling related errors if needed. And then I would post it, properly crediting the real author, of course.
What's the point of this? Well, I'm a scripter and quest designer, and I consider myself fairly decent at both of those things. But I'd like to get as many tutorials on Skyrim MW as possible, and the more there are, the more likely one of them will be useful to you. Besides, I know there are plenty of talented modders out there, so I'm hoping some will be interested in writing a tutorial. Maybe not, but I think it would be great if we got some more variety in the tutorials, so let's hope this works.
Do you think this is a good idea? Post below.
While this isn't entirely to do with me, I'd like to recommend you head over to a friend of mine's website. It's called TCG Productions. The author of the site made the mod Trees in Cities, for which I made a review. He's also working on a massive project called Hjermskiir. I'd recommend you take a look at his Youtube channel as well, where you can find videos on gaming and Skyrim mods.
I've begun my first big project for Skyrim - Immersive Quests.
Immersive Quests will add new and unique quests to the game. It is not a mod that will add "filler quests" that are simply fetch quests or bandit bounty quests. Immersive Quests focuses on quality over quantity, which means fully, quality voice-acted quests with engaging plots and often uniquely textured rewards. Wherever possible, there will be new dungeons, some made with custom meshes and textures. Immersive Quests will be built to be as compatible as possible, but fully integrating into the game so the quests feel like they were there in the first place. In short, Immersive Quests will add more "big" quests to Skyrim like Blood On Ice or A Night to Remember.
Immersive Quests is very much a work-in-progress. I began to work on it prior to buying a new computer, and I had completed about 5 quests by then, within about two months. While it may seem like a long time, I was still learning about the Creation Kit and Skyrim's new modding system. Now, I've nearly finished the first quest and it's only been two days. It already would've been finished if not for some strange issues and waiting on some people.
If you're a level designer or a modeler/texturer, I'd be incredibly grateful if you checked out the WIP thread and thought about helping with some of the projects. Even if you're not interested in helping with either of those, I'd appreciate your input on the current quest ideas I have, as well as any new ones you can think of. Short of that, you can help test the first quest of my mod, and then the alpha/beta release.
If you've got any questions about Immersive Quests, post them below and I'll be happy to answer.